Cygnus wrote:You might be right about guns missing a lot more than their accuracy implies, but at least the fire rate compensates for that.
"Rocks are OP. Paper is fine" signed: Scissors[EUG]MadMat wrote:I think we could sow rocks, you will still tell us that a whole crop of UK nerfs has grown from it ...
Radioshow wrote:One of the main problems here i think is the targeting/range. Units don't seem to spread targeting out enough. Too often I see all missiles veering off because 1 target was destroyed. Or 2 groups of 4 missiles targeting 1 unit each. And since by the second shot tanks are in gun range they are being destroyed by your tanks main guns before the missiles hit then all the missiles veer off again. And if engaged any closer than max range they only get 1 shot, and you usually need 2-3 min.
I can mitigate this some by not grouping AT infantry and really spreading them out. I have seen 2 separate units(M3bradleys) side by side each picking a different target. And sometime 2 in one group will still pick different targets. But AT infantry tend to shoot most missiles at one target usually the first in the group.
If a 4 tank group comes at them , a 4 group AT inf. will not take one tank each. Most likely they all shoot at ONE tank, sometimes 2 . By the time they get a second shot there are still 3 tanks that will kill them quickly.
So I have seen them perform well, certainly if micromanaged, but better targeting would help. Or adjustable game speed for easier micro. That would not work in multi though. 12 MilanF2's spread out and in good position should easily handle 4 tanks in the first salvo. Unfortunatley your lucky if 1-2 tank even take hits.
With the cost of resupply, AT units are too costly for their use.
JuggernautOfWar wrote:Has Eugen actually said they are going to attempt to address the ATGM inaccuracy?
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