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PostPosted: Wed 23 May 2012 16:30 
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I can't really speak for the PACT here sense I'm not familiar with all of theirs, but does anyone use NATOs mid tier artillery pieces? I'm talking about things like the M110 series priced from around 50 to 75 points and have about 8 rounds a piece. When do you guys use these and are they worth putting into a deck?

Right now I use mortars for cheap artillery and that fast firing French piece for my long range artillery.


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PostPosted: Wed 23 May 2012 16:48 
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For me there is no need for medium artillery when playing NATO. Mortars have good range and deadly accuracy... for anything above there is awesome AMX AuF1.

As WarPact have no mortars I use 2S3M AKATSIYA as close combat artillery. Good accuracy and standard HE power for 65 points.

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PostPosted: Wed 23 May 2012 17:54 
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Only two PACT arty really worth using, the Dana and the 2S3M. The TOS-1 can be useful in certain situations, but it's cost is rather prohibitive. The BM-30 is the only rocket arty worth using, and since the MLRS effectiveness reductions it's not really worth the 175 point cost anymore.

As NATO I've never used anything besides the AML-60 and AuF1. Nothing else is quite worth it.

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PostPosted: Wed 23 May 2012 17:55 
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NATO: I use M106A1&M106A2 most of the time. M109, M109A2 and M109A6 are also pretty good if you need more range, accuracy at a cost of lower rate of fire. PzH M109G is pointless. AMX AuF1 costs too much, but it has a decent rof.

PACT: Been experimenting with T0S-1 BURATINO a lot recently, but usually I find 2S7M MALKA to be more useful becaue of BURATINO has range limitations. Some people use Dana, but I don't see the point as for the same price, you can have the 2S19 MSTA-S which is better, only a little slower. Arty doesn't need to be fast anyway.

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PostPosted: Wed 23 May 2012 18:38 
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DiabloTigerSix wrote:
NATO: I use M106A1&M106A2 most of the time. M109, M109A2 and M109A6 are also pretty good if you need more range, accuracy at a cost of lower rate of fire. PzH M109G is pointless. AMX AuF1 costs too much, but it has a decent rof.

You're forgetting the FV433 Abbot.

DiabloTigerSix wrote:
PACT: Been experimenting with T0S-1 BURATINO a lot recently, but usually I find 2S7M MALKA to be more useful becaue of BURATINO has range limitations. Some people use Dana, but I don't see the point as for the same price, you can have the 2S19 MSTA-S which is better, only a little slower. Arty doesn't need to be fast anyway.

The Dana is more accurate than the MSTA at the same range. Ignore the Armory accuracy rating; take an MSTA and Dana together in the game, and check the CEP of their arty shot at 18,200m; the Dana's CEP is half the size of the MSTA's.

That's why people use the Dana.

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PostPosted: Wed 23 May 2012 20:18 
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WP have nothing even close to 16 cheap abbots. Shame we don't have 2S1 in game. Instead of useless RM-70.
Strange thing, abbots have 2 times bigger spread at same compared to mortars with same accuracy.

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PostPosted: Fri 25 May 2012 09:32 
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Well i have been experimenting with RM-70s using 2 in larger games to support my heavies, and clear forests.
And of course 4 Malkas for the real arty threat.(lots of recon on places he didnt look, and lost recon on places he looked)

I won those games and the games the day befor and before that again, well i was called arty noob because my opponent saw rocket arty firing at them, i must say its role is to kill enemy morale, they become afraid and very careful, its funny to hear them rant of how powerful it is while through a 40 min game 2 RM-70s got all in all 6 kills of cheap units.

It wounded some sure but still. Will continue field testing of the RM-70, although it is important to keep in mind that its not a smerk and will most likely not kill units.

Pact medium arty is waste, use 2 malkas if you dont want to invest too much in arty, although dont shoot too much, as they eat fobs.

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PostPosted: Sat 26 May 2012 23:07 
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Got to support those comments in relation to Malkas...great bit of kit. If you can afford it, give them level 5 veterancy, and they will be spot on accurate at most ranges, which means a couple of volleys and your target is no more or is limping off to un-stun. The extra shell weight makes a real difference when compared to the 155 range.

I had a game recently where I was called an 'artillery noob' simply because my four guns broke up a number of attacks and chewed up my opponents' light vehicles and infantry.

As far as rocket artillery is concerned, Buratino's are the go, but the range is way too short, and the things are resupply hogs. I would really suggest to the designers that they increase the impact zone and add a marginal increase in range...say out to double. The rl later generation rockets do have a 6 km range, and their introduction ties in with the later model western tanks so it's plausible...and it is potentially one solution to the Nato rush builds, which is desperately needed.

As another point on the Burratino's, I would suggest that the lethality be increased as well. The reason being is that they fire multiple fuel-air warheads, which do damage by a number of methods. First, the fuel vapour infiltrates or encases everything underneath it, which means the actual detonation occurs around or inside structures and/or vehicles and men in the cloud...that is the maximum point of shock wave and conflagration generation. There isn't much that will withstand a sudden temperature acceleration to 500+ degrees celsius sustained for 3 - 5 seconds. The second is that the shock wave and overpressure peaks at around 500 psi, and is sustained for the duration of the conflagration, however, rather than being one continual peak pressure, it drops and peaks in a series of 'waves', as the conflagration self-ignites more of the fuel vapour...this causes a series of shockwaves on anything in, under or nearby to the blast zone. These shockwaves are devasting and will burst seals, crush vehicles, tanks and equipment, and kill people. A Leopard 2A4 in a Burratino strike won't be stunned and won't drive off to refit...it will be stuffed as a fighting unit, in fact, it's a mission kill.

Improved and absolute lethality should be the trade off for the high expense and range and supply limitations of the Burratino.


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PostPosted: Sun 27 May 2012 00:04 
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M110 really needs an accuracy/dispersion tightening, and price increase to accommodate it.

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PostPosted: Sun 27 May 2012 01:52 
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I'm not even sure you'd have to increase the M110's price ; its rate of fire is abysmally low...

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