Substance2020 wrote:Unless you're suggesting BF3 is crap then definetly see a doctor.
OpusTheFowl wrote:Mods themselves are a good thing. My point is that when a relativity small community starts to mod games without restrictions, the community itself starts to fracture. The war between the two main modding community in IL2 raged for years and broke the community for a long time. rFactor and Race are other examples where many people migrate to a compartmentalized version of the game.
I am very pro-modding but I am also for strict control of what (a) is mod-able and (b) how it's disseminated to the masses. For example, lets say the map making tools are released. Great! Anyone and their uncle can try their hand at making a map but before they can be added to the map pool, they must be tested and official approved by Eugen. The worst thing would be to just have new maps just downloadable and thrown into the rotation.
Substance2020 wrote:The thing is "years ago" games didn't have half what BF3 starts off with so that's irrelevant
Unlocking stuff is fun.
Grabbed_by_the_Spets wrote:Substance2020 wrote:The thing is "years ago" games didn't have half what BF3 starts off with so that's irrelevant
BF 2 had tons more features and content then BF3, BF3 is a wanna-be CoD clone...
Mazz wrote:The Arab/Israeli conflicts would probably be easiest to materialize, you really only need new map types and a handful of new vehicles/variants of existing vehicles to get the core gameplay in. The gameplay would fit almost perfectly.
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