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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Sun 29 Apr 2012 21:31 
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Joined: Fri 27 Apr 2012 22:29
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it was a joke. Get yourself checked out. :lol:
Unless you're suggesting BF3 is crap then definetly see a doctor.


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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Sun 29 Apr 2012 21:54 
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Substance2020 wrote:
Unless you're suggesting BF3 is crap then definetly see a doctor.

I was. Most of it is due to the metagame and out of game things like Battlelog, Origin, and EA server policy (which also prevents modding). The "unlock everything to be useful" mentality is also incredibly annoying. It makes you wonder how anyone had any fun in video games years ago when you were basically given access to everything out of the box. Basic things--like bayonettes on bolt-action rifles (not applicable in BF3, I know), IR missiles, countermeasures on your aircraft, etc--are all basic functionality. Spawn-camping remains an issue, even five games into the series.

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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Sun 29 Apr 2012 22:48 
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The thing is "years ago" games didn't have half what BF3 starts off with so that's irrelevant. Spawn camping is only an issue on some maps but ya the spawning should defiently be more intelligently done.

You're just spoilt. Unlocking stuff is fun.


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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Sun 29 Apr 2012 23:31 
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OpusTheFowl wrote:
Mods themselves are a good thing. My point is that when a relativity small community starts to mod games without restrictions, the community itself starts to fracture. The war between the two main modding community in IL2 raged for years and broke the community for a long time. rFactor and Race are other examples where many people migrate to a compartmentalized version of the game.


If mods kept the game going for years they must have done it very very right :)

In restricting modding, there's a few things to keep in mind, like:
1) Do you torpedo the possibility of another Counterstrike
2) The vast majority of players will just skip mods anyway. In practice you'll need to set up a game with friends or at the very least, call an event with the mod if you want to play it in multiplayer
3) Players that prefer mods can get A LOT from different kinds of mods

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I am very pro-modding but I am also for strict control of what (a) is mod-able and (b) how it's disseminated to the masses. For example, lets say the map making tools are released. Great! Anyone and their uncle can try their hand at making a map but before they can be added to the map pool, they must be tested and official approved by Eugen. The worst thing would be to just have new maps just downloadable and thrown into the rotation.


Not really sure if Eugen should commit any resources into testing community maps. But there is a big can of worms, eg. if you have n versions of a single map, it's very confusing for the end-user. But I'd see it's up to the mapmaker to make sensible releases. Also that "thrown into the rotation" needs to be more specific... there needs to be a way to playtest the maps in MP, and also if you can earn exp on a custom map it's not that a gamebreaker in the end since you get "everything" unlocked fairly soon anyway.

Some gatekeeping makes sense. The average end-user prefers to have 3 options, all good picks, not 100+ options, most of them "kinda interesting, but crap" or just plain confusing. But gatekeeping can be done by:

1) The map/mod maker
2) The community (map review sites etc - should be doable here)
3) Eugen
4) By the end-user. If the map is crappy, if the unit strengths and weaknesses don't make sense, just don't play it.

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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Mon 30 Apr 2012 01:14 
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Corporal

Joined: Fri 27 Jan 2012 01:44
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Location: Gdynia, Poland
I would like to see:
-Angola war
-Iran-Iraq in 80's
-Izraeli Wars
-Modern day mixed with asimetrical war
-ofcourse WW2 too :D

and of map support [fixed wings like in WiC will be really good add into gameplay] and some 'dig in' ability to infarty.

And waiting really strong to map editor...


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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Mon 30 Apr 2012 02:45 
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Substance2020 wrote:
The thing is "years ago" games didn't have half what BF3 starts off with so that's irrelevant


BF 2 had tons more features and content then BF3, BF3 is a wanna-be CoD clone...

Quote:
Unlocking stuff is fun.


Doing optional little challenges for vanities such as face paint or different voice overs is fun.

Having to do one specific thing for two hours in order to unlock something that is essential to you game isn't

BACK TO TOPIC:

I can't wait for mod tools, as soon as that and a couple of tutorials come up, I'm going to try my hand in making a modern Middle Eastern conflict. Sound like fun :D


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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Mon 30 Apr 2012 12:11 
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Grabbed_by_the_Spets wrote:
Substance2020 wrote:
The thing is "years ago" games didn't have half what BF3 starts off with so that's irrelevant


BF 2 had tons more features and content then BF3, BF3 is a wanna-be CoD clone...

*cough**cough*


Last edited by OpusTheFowl on Mon 30 Apr 2012 14:34, edited 1 time in total.
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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Mon 30 Apr 2012 21:27 
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Joined: Thu 8 Mar 2012 04:31
Posts: 339
The Arab/Israeli conflicts would probably be easiest to materialize, you really only need new map types and a handful of new vehicles/variants of existing vehicles to get the core gameplay in. The gameplay would fit almost perfectly.

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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Tue 1 May 2012 03:45 
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Mazz wrote:
The Arab/Israeli conflicts would probably be easiest to materialize, you really only need new map types and a handful of new vehicles/variants of existing vehicles to get the core gameplay in. The gameplay would fit almost perfectly.


I dunno, these look like they'd be pretty hard to model...

http://fc06.deviantart.net/fs47/f/2009/206/4/4/desert_by_brujo.jpg
image too big to display...

I've already started to get the storyline plotted out and have chosen most of my factions.

I'm now currently doing research into the military equipment and tactics used in the middle east are...


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 Post subject: Re: Ideas for Mods/DLC
PostPosted: Tue 1 May 2012 03:54 
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If you're thinking about doing stuff on the 1973 War, George Gawrych's survey has excellent coverage of the stuff on the Egyptian front.

http://oai.dtic.mil/oai/oai?verb=getRec ... =ADA323718

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