It is currently Wed 22 May 2013 18:54

All times are UTC [ DST ]




Post new topic Reply to topic  [ 183 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 19  Next
Author Message
PostPosted: Tue 10 Jul 2012 10:19 
Online
Lieutenant Colonel
User avatar

Joined: Sat 2 Jul 2011 17:00
Posts: 2164
Location: Vienna, Austria
AP damage in this game is very simple:

(AP - Armor) + 1 = Damage

_________________
Newest Video on my channel: Wargame: AirLand Battle | Playing the Danes with Firestarter
Basic Tutorial for Newbies: Wargame: AirLand Battle | The Very Basics

Image


Top
 Profile  
 
PostPosted: Thu 2 Aug 2012 16:17 
Offline
Second-Lieutenant

Joined: Fri 13 Jul 2012 23:41
Posts: 764
Location: Forgotten Realms
Can anyone update the chart with the autocannon AP improvement with proximity? and other weapons which have like 1500-1700-1900 meters range.

Also : how do 0 AP autocannons go through armor? they only affect armor 1?


Top
 Profile  
 
PostPosted: Thu 2 Aug 2012 16:46 
Online
Lieutenant Colonel
User avatar

Joined: Sat 2 Jul 2011 17:00
Posts: 2164
Location: Vienna, Austria
HE does have a marginal effect on armored vehicles. Not quite sure how exactly it calculates.

_________________
Newest Video on my channel: Wargame: AirLand Battle | Playing the Danes with Firestarter
Basic Tutorial for Newbies: Wargame: AirLand Battle | The Very Basics

Image


Top
 Profile  
 
PostPosted: Fri 3 Aug 2012 00:03 
Offline
Major
User avatar

Joined: Fri 16 Mar 2012 09:43
Posts: 1966
Location: Paris
Max_Damage wrote:
Can anyone update the chart with the autocannon AP improvement with proximity? and other weapons which have like 1500-1700-1900 meters range.

Also : how do 0 AP autocannons go through armor? they only affect armor 1?

Autocanon with AP1 gain 1 AP power every 350m. MMG engage targets with armor 0 only HMG engage targets up to armor 1. Autocanon with 0 AP (AAA) engage any vehicle and stun. They inflict damage vs armor 0 but do almost nothing vs armor 1 vehicles (see the "luchs of the dead" replay to see how shilka do nothing vs armor 1)

The chart is not dead but I won't be home before september or october so I cannot make updates at the moment.

_________________
Image
Eugen's law of maximal pain in the ass : If anything can go wrong, it will go wrong on Friday evening.


Top
 Profile  
 
PostPosted: Thu 30 Aug 2012 22:31 
Offline
Private

Joined: Tue 28 Aug 2012 05:45
Posts: 1
hi, I would dearly love to access this chart. but when I open the file in winRAR it just won't open and tells me to look on the net, so I tried to open it in wordpad, but now I can't go back, ie I installed mircosoft office and excel, but It won't let me change it in the winRAR folder. What do I do?

:oops:


Top
 Profile  
 
PostPosted: Thu 30 Aug 2012 23:30 
Offline
Major
User avatar

Joined: Fri 16 Mar 2012 09:43
Posts: 1966
Location: Paris
I can open the .rar without problem here, it looks like the problem is on your side unless someone else is facing the same issue.

Here is the .xls document disguised in a .rar to cheat the extention restriction (change the .rar for .xls and you'll be able to read it)

_________________
Image
Eugen's law of maximal pain in the ass : If anything can go wrong, it will go wrong on Friday evening.


Top
 Profile  
 
PostPosted: Thu 6 Sep 2012 12:09 
Offline
Sergeant
User avatar

Joined: Tue 27 Mar 2012 08:24
Posts: 65
Nice work FLX! ;)

_________________
Moana Team


Top
 Profile  
 
PostPosted: Mon 24 Sep 2012 20:50 
Offline
Sergeant First-Class

Joined: Thu 12 Jul 2012 11:14
Posts: 106
Very good work!

But one question, the list quotes 1ATGM =65 supply points and 1 supply point = 6liter. Makes 390 liter per ATGM round?

A Jupiter has 750liter which would mean he could only refill 1 ATGM Shell. Seems a bit to less?


Top
 Profile  
 
PostPosted: Tue 25 Sep 2012 01:02 
Offline
Major
User avatar

Joined: Fri 16 Mar 2012 09:43
Posts: 1966
Location: Paris
Supply capacity is expressed in Liter in the armory but it's wrong : it should be units of supply (or whatever name you prefer) because with one unit of supply you can refuel 6L in a vehicle tank.

A single jupiter will be able to refuel 4500L of fuel or 11 ATGM for instance.

Another thing not well known is that fuel consumption dipends of time and speed. For instance a MIA1 (50Km/h 500km 2000L) and a M1IP (60km/h 500km 2000L)
The real range of the M1IP will be 20% longer than the range of the M1A1.

I will update the chart after the DLC3 to include that kind of info and things like infantry comparison, effect of veterancy on critical damage, plus moral effect of missed shot if possible

_________________
Image
Eugen's law of maximal pain in the ass : If anything can go wrong, it will go wrong on Friday evening.


Top
 Profile  
 
PostPosted: Wed 26 Sep 2012 17:58 
Offline
Lieutenant

Joined: Tue 14 Feb 2012 20:06
Posts: 1330
What is the rate of accuracy gain by getting closer to the target?

_________________
Image Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 183 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 19  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group