by Arnie » Mon 19 Mar 2012 16:10
by playtime » Mon 19 Mar 2012 16:21
DeuZerre wrote:...the story...
by playtime » Mon 19 Mar 2012 16:25
B. Alexandrov wrote:...LOS view rings, waypoint paths, automatic troop formations...
by TrooperCooper » Mon 19 Mar 2012 18:44
by shugyosha » Mon 19 Mar 2012 19:12
by playtime » Mon 19 Mar 2012 19:14
by Hob_Gadling » Mon 19 Mar 2012 20:00
by HPLovecraft » Mon 19 Mar 2012 21:19
Hob_Gadling wrote:99% this game is perfect as is. I can't recall the last time I cared about a game.
Recon and LOS. Works perfectly, not a bad word from me. There's a reason to use dedicated recon rather than any jeep or empty APC you have lying around, spotting is reasonably complicated process and it really matters who gets spotted first.
Helicopters and AA, especially in contrast to everything else. Gunships are killers against tanks but must take care they don't get swatted out of the sky by missiles. Even small arms fire is dangerous. On the other hand, tanks which only have their .50 cals to rely on are in big, big trouble.
Special forces. Worth several times normal men, figuratively and literally. Special forces in your back areas hitting your artillery and other soft targets is bad news.
The interplay between tanks, IFVs and normal infantry. Feels very good. Is it unreasonable to want more of this?
No superunits capable of handling everything themselves. Properly commanded units can do wonders, poor command results in horrible disasters.
The sheer scale of it all. Artillery has good ranges, movements take time, maps are large enough to allow some very interesting ideas.
I'd like to think we can push the game forward that 1% and get something that truly lasts the test of time. As of now, it's looking very promising.
by ruselover » Mon 19 Mar 2012 23:11
by somekidfromno » Mon 19 Mar 2012 23:25
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