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PostPosted: Mon 19 Mar 2012 15:10 
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Sergeant Major
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Joined: Mon 5 Mar 2012 21:25
Posts: 287
Good idea indeed. :) so much to enjoy in this game.

What I love is the zoom feature embedded in a game that is a combination of Combat mission and Sudden strike. And the graphics when you zoom in are very nice to look at. 8-)

On the strategic side flanking manoeuvres and stetting up ambushes works extremely well and its very satisfying to beat opponents that way.

And a big plus for me is the awesome tanks being modelled so well.

Also, having played a lot of RTS games, having the victory condition as it is now is refreshing for me. So often its purely about gaining territory only. But with these conditions you really have to think hard about how to use your units and keep the losses in check.
The downside is the game ending when you are still having an awesome battle going on, but thats why I look forward to the new gamemodes to change it up.


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PostPosted: Mon 19 Mar 2012 15:21 
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Master Sergeant

Joined: Sat 25 Feb 2012 12:30
Posts: 165
DeuZerre wrote:
...the story...


Where? When? Must've missed that :lol:

Oops. This is the 'positive' thread.

I'll get my coat...


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PostPosted: Mon 19 Mar 2012 15:25 
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Master Sergeant

Joined: Sat 25 Feb 2012 12:30
Posts: 165
B. Alexandrov wrote:
...LOS view rings, waypoint paths, automatic troop formations...


There are some tabletop games where you are not allowed to measure before you commit to an action too ;)

I'm finding the targeting line enough now. Barely.


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PostPosted: Mon 19 Mar 2012 17:44 
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Sergeant
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Joined: Sun 26 Feb 2012 07:33
Posts: 77
The game is great except for Smerch and NATO MLRS.

There, I broke your thread. :D


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PostPosted: Mon 19 Mar 2012 18:12 
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Corporal
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Joined: Thu 23 Feb 2012 20:27
Posts: 34
The game is very easy to play on the surface but has several layers of depth. It challenges the players to re-evaluate quite a bit.

Kudos to Eugen for making a game like nobody else did instead of making a run of the mill RTS-game.

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PostPosted: Mon 19 Mar 2012 18:14 
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Master Sergeant

Joined: Sat 25 Feb 2012 12:30
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Eugen had been waiting for Kreigspeil to go out of copyright :P


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PostPosted: Mon 19 Mar 2012 19:00 
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Lieutenant

Joined: Mon 13 Feb 2012 23:15
Posts: 1055
99% this game is perfect as is. I can't recall the last time I cared about a game.

Recon and LOS. Works perfectly, not a bad word from me. There's a reason to use dedicated recon rather than any jeep or empty APC you have lying around, spotting is reasonably complicated process and it really matters who gets spotted first.

Helicopters and AA, especially in contrast to everything else. Gunships are killers against tanks but must take care they don't get swatted out of the sky by missiles. Even small arms fire is dangerous. On the other hand, tanks which only have their .50 cals to rely on are in big, big trouble.

Special forces. Worth several times normal men, figuratively and literally. Special forces in your back areas hitting your artillery and other soft targets is bad news.

The interplay between tanks, IFVs and normal infantry. Feels very good. Is it unreasonable to want more of this?

No superunits capable of handling everything themselves. Properly commanded units can do wonders, poor command results in horrible disasters.

The sheer scale of it all. Artillery has good ranges, movements take time, maps are large enough to allow some very interesting ideas.

I'd like to think we can push the game forward that 1% and get something that truly lasts the test of time. As of now, it's looking very promising.

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PostPosted: Mon 19 Mar 2012 20:19 
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Corporal

Joined: Tue 13 Mar 2012 12:41
Posts: 38
Hob_Gadling wrote:
99% this game is perfect as is. I can't recall the last time I cared about a game.

Recon and LOS. Works perfectly, not a bad word from me. There's a reason to use dedicated recon rather than any jeep or empty APC you have lying around, spotting is reasonably complicated process and it really matters who gets spotted first.

Helicopters and AA, especially in contrast to everything else. Gunships are killers against tanks but must take care they don't get swatted out of the sky by missiles. Even small arms fire is dangerous. On the other hand, tanks which only have their .50 cals to rely on are in big, big trouble.

Special forces. Worth several times normal men, figuratively and literally. Special forces in your back areas hitting your artillery and other soft targets is bad news.

The interplay between tanks, IFVs and normal infantry. Feels very good. Is it unreasonable to want more of this?

No superunits capable of handling everything themselves. Properly commanded units can do wonders, poor command results in horrible disasters.

The sheer scale of it all. Artillery has good ranges, movements take time, maps are large enough to allow some very interesting ideas.

I'd like to think we can push the game forward that 1% and get something that truly lasts the test of time. As of now, it's looking very promising.


Agreed 100%. I think that the game system, as it is, is fantastic, it could just use some sprucing up with more game modes, and some some work on already existing game features (like waypoint lines).

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PostPosted: Mon 19 Mar 2012 22:11 
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Corporal

Joined: Thu 23 Feb 2012 08:52
Posts: 33
I love how overpowered the arty and rockets are and how it gives a huge advantage to the players who spam them vs those that don't. I also love how the lack of any communication by the dev on this subject is driving away people in droves and most of all I love the 30 people who will be playing in a month because everyone else left.


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PostPosted: Mon 19 Mar 2012 22:25 
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Sergeant First-Class

Joined: Sun 26 Feb 2012 03:12
Posts: 101
What gets me about this game is how rewarding and equally devastating this game is to me. When i win, and win properly well, I am on a high of "HELL YEAH that was me totally outmaneuvering their ass!". When i lose, i get this feeling that i must have done something wrong. that my tactics were sub par, and i did not react properly to a situation, or mismanaged my forces (occasional gripe about a completely undamaged tank routing because a shell pinged off its armor aside).

It is really rare for a game to make me feel this way. Most of the time you can put losing down to "oh that mechanic is lame, that one is cheap, blah blah blah" The morale system may not be as finely tuned as the Total War series, for example, but it does work well in general. The mental reward for winning is so extreme that i will keep playing this for a long time yet.

I also love seeing units that i have used properly completely thrashing my opponent. Watching a well managed squad of BMP 685s, for example, take out multiple times their own cost and number in enemies is beautiful. Likewise, seeing a proper infantry assault with supporting artillery pummel through an enemy line is OH so satisfying, especially when those faster tanks and IFVs get behind the enemy and wreak havoc.

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