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PostPosted: Thu 29 Mar 2012 20:40 
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First Sergeant

Joined: Thu 30 Jun 2011 18:58
Posts: 201
Nou wrote:
robbinx730 wrote:
D-M wrote:
Any competant players can deal with rocket spamming.



does that include using there own rockets?


Yes, because it is a valid tactic. If you don't like this tactic go play a WW2 RTS.


Joining the things i dislike, nah not my style.
also, with the nerfs inc, i think rockets will be just fine. and then i might use em.

Nou wrote:
I've explained the issues in the best way possible. All artillery is legit, spamming is legit. All they have to do to fix it is improve the accuracy of tube artillery so you can knock out enemy MRL's as soon as you see them firing.

I already find tube artillery strong enough, can't agree with a buff for them. rather keep to the original plan of nerfing rockets. just like they are going to do.

Nou wrote:
Seriously, its not that hard, most players don't even check their extremities for scout helicopters. If you see an MRL battery start to go off get a scout up there and lay some rockets down on them. The MRLs in this game are NOT effective with out a huge logistical commitment, which is usually FOBs. If you can for their MRLs to move away from their FOBs then you basically have knocked them out or forced them to devote their time and resources to supplying them.


Valid tactic, such thing i would like to do. much better then going rockets myself.


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PostPosted: Thu 29 Mar 2012 23:50 
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Master Sergeant

Joined: Mon 7 Nov 2011 18:41
Posts: 193
robbinx730 wrote:
I already find tube artillery strong enough, can't agree with a buff for them. rather keep to the original plan of nerfing rockets. just like they are going to do.


Quit talking about "nerfing" and "buffing". This is and should continue to be a realism RTS. If you don't want realism and can't spend the time to play within the confines of the realism there are plenty of other RTS out there that are more rush, turtle, whatever oriented.

This hopefully will be the Arma of RTS, in that the original game is realistic and mods will allow it to be even more realistic. Don't dumb it down to be like every other RTS, or "balance" the sides.


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PostPosted: Fri 30 Mar 2012 02:38 
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Sergeant Major of the Army

Joined: Wed 3 Aug 2011 12:20
Posts: 390
Hob_Gadling wrote:
tiago wrote:
There is no such thing as the rocket platform being uber overpowered.


It's not necessarily even a problem of being OP. Lots of things in W:EE are balanced (whatever that means) but lead to gameplay that is not necessarily as fun as it could be. Prevalence of area bombardment weapons means it's very hard to group enough offensive power together. While both sides can play relatively passively and limit themselves to tiny offensives I maintain the game has potential for much more.

The worst offenders:

- line units are way too expensive compared to rear end stuff.
- expensive line units are way too expensive compared to cheap line units.
- pricing within sides is inconsistent to the point that there are units which will never see use.

While these things don't lead to an imbalanced game, they don't lead to the best possible game either.


I agree with this. If you watch some high level replays you can see that quite a lot of the better players all play in a pretty similar way: they drive towards the middle of the map as quickly as possible and set up a spread out picket defence with quite a lot of arty behind it, and they wait. The defence on its own won't stop much, but it can snipe recons and slow down the attackers just long enough to hit them with corrected arty which kills off AA, stuns units and usually makes the whole push fall apart pretty quickly. I think arty almost feels more effective when defending rather than attacking. If you're defending you'll probably have supply trucks to tank arty barrages with, which is harder to do when attacking. It can also be harder to get recon on defenders because their own recon will probably be hidden in cover while yours often won't be (it's moving), so it spots you first and then you perhaps get sniped by an ATGM somewhere. This means that often defenders will have an easier time getting corrected barrages on attackers than visa versa. It isn't exactly unbalanced but I think that it's perhaps a shame that arty is more often used to break up attacks than to break up defences for attacks to push through. It can lead to very static games.

On the other hand if arty was less effective when defending those early rushes might be more effective, so it's tricky.


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PostPosted: Fri 30 Mar 2012 03:19 
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Sergeant Major of the Army

Joined: Wed 25 Jan 2012 12:37
Posts: 355
Nou wrote:
Quit talking about "nerfing" and "buffing". This is and should continue to be a realism RTS. If you don't want realism and can't spend the time to play within the confines of the realism there are plenty of other RTS out there that are more rush, turtle, whatever oriented.

This hopefully will be the Arma of RTS, in that the original game is realistic and mods will allow it to be even more realistic. Don't dumb it down to be like every other RTS, or "balance" the sides.


What a crock. this is a table-top wargame cum RTS computer game. Talk about “realism” is retarded. Factions should be balanced regardless of what the milsim crowd want.


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PostPosted: Fri 30 Mar 2012 06:58 
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Sergeant Major
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Joined: Mon 5 Mar 2012 20:19
Posts: 254
SupComFan wrote:
Nou wrote:
Quit talking about "nerfing" and "buffing". This is and should continue to be a realism RTS. If you don't want realism and can't spend the time to play within the confines of the realism there are plenty of other RTS out there that are more rush, turtle, whatever oriented.

This hopefully will be the Arma of RTS, in that the original game is realistic and mods will allow it to be even more realistic. Don't dumb it down to be like every other RTS, or "balance" the sides.


What a crock. this is a table-top wargame cum RTS computer game. Talk about “realism” is retarded. Factions should be balanced regardless of what the milsim crowd want.


Realism in WEE is not retarded, the units caracteristics should be closed as much as possible to the reality because it's the heart of this game, the only things that you could done for the balance is the price and quantity of units.

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PostPosted: Fri 30 Mar 2012 09:12 
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Warrant Officer

Joined: Wed 14 Mar 2012 23:34
Posts: 401
If you want realism, join the army and risk your very life for crap pay and some rich old people's political success.

I'd rather play toy soldiers over the internet thanks.


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PostPosted: Fri 30 Mar 2012 10:28 
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Sergeant First-Class
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Joined: Thu 22 Mar 2012 16:04
Posts: 113
Location: Watford - UK
Toot wrote:
If you want realism, join the army and risk your very life for crap pay and some rich old people's political success.

I'd rather play toy soldiers over the internet thanks.



Lol...I remember when I was young I used to use stones as art shots at my Airfix German and US toy soldiers that was fun.

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PostPosted: Fri 30 Mar 2012 10:40 
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Sergeant Major
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Joined: Mon 5 Mar 2012 20:19
Posts: 254
Toot wrote:
If you want realism, join the army and risk your very life for crap pay and some rich old people's political success.

I'd rather play toy soldiers over the internet thanks.


If you don't like realism why are you playing to WEE? There is many good other fantasy rts like starcraft or dawn of war.

A realistic RTS must find the good balance between realism and gameplay but never against the realism.

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PostPosted: Fri 30 Mar 2012 10:53 
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Warrant Officer

Joined: Wed 14 Mar 2012 23:34
Posts: 401
No balance?

Lets say you was lead game dev for this game.You want total realism. You make it realistic and have "push button recieve nukes"

GG you just bankrupted Eugen.

You make it so that it each battle takes weeks or months but theres only fighting for maybe an hour at a time.

GG you just bankrupted Eugen.

You make it even easier for Infantry to get rinsed by absolutely anything. Nobody takes infantry.

GG you just bankrupted Eugen.

You make artillery as powerful as it is IRL.

GG you just bankrupted Eugen.

I could go on.


I like a game to be couched in realism but its impossible but having fun should be the order of the day.


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PostPosted: Fri 30 Mar 2012 12:08 
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First Sergeant

Joined: Thu 30 Jun 2011 18:58
Posts: 201
you want it to be realistic, well real war aint fun. so basically if you have fun in ww : ee, your not being realistic. realism is cool, but secondary. this game is adverted as a rts, not a war simulation. hence that a simulation cant be a game at the same time.

not even talking about jets not being ingame, while im pretty sure they exist, just like nuclear weapons


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