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PostPosted: Thu 15 Mar 2012 23:09 
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Sergeant Major of the Army

Joined: Wed 3 Aug 2011 12:20
Posts: 390
Space wrote:

AOA at that point on the map:

Image

Corrected or not, any light unit will be destroyed and any armour routed in that area by a couple of salvos from 4 smerches, so all these spread out and don't blob comments are bullshit. Sure you can spread out your defence to an extent, but that just means THEY BLOB and steamroller through it.



Yeah that's a picture of an uncorrected barrage. You ate a corrected one. If it was uncorrected it would not have been half as bad and at that range he might have even caught his ally a bit. You're acting like the fact that you'll catch about a third of the amount of rockets in an uncorrected barrage just doesn't really matter, and it isn't true.


As for the "you have to blob" thing. Go watch some of Tigga's or Selkares' replays. They're way, way more spread out than you are and they seem to do alight. Not to mention that if your opponent blobs to try and charge you then it's your turn to arty him.


What would you actually like to see changed about rockets? I mean if you wanted a longer reload/ aiming time and a LITTLE less effect on heavier units I think that would probably be ok, but if you want to be able to have your entire army take a corrected barrage from 4 smerches and not rout then I don't think that's going to be balanced. If that were possible then players could stick their entire army in a forest and they'd be basically impossible to dislodge. And that would be lame as hell.


EDIT: Oh sorry you already posted this. I don't think the cap is a good idea because the more someone turtles, the more arty you should be able to buy to deal with it. If you buy too much then you're vulnerable in other areas, as you could see from the replay of the game you played in (even if your ally sadly didn't take advantage of that).


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PostPosted: Thu 15 Mar 2012 23:16 
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General
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Joined: Mon 27 Feb 2012 22:17
Posts: 5750
Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Hob_Gadling wrote:
DeuZerre wrote:
Don't FORCE people in playing your way.


I could care less what people use. If you want to join the discussion for balance you really should try out the six units that break it badly. Until you do, your opinion has no real value.

Have you tried comparing the target circles for DANA and MSTA? They're the same price, same ROF, same power. And yet one of them has a smaller target circle. Why would you ever take the more inaccurate one?


So, if I don't agree with you, my argument has no real value. As much as I disagree with you, I admit some tweaks could be needed, even though you call for the nerf bat. What you do is totalitarianism: The game as I want it. Other opinions aren't worth zilch. Nice way to work, nice.

I want accurate, but not too accurate, artillery most of the time. The "random hit might hit gotta ruuuun" area being bigger, the target will move, clearing the area even better than if I had wounded the units, so I can take a position with no/very few losses, or at least get a foothold. A SMERCH that utterly destroys anything in a blast radius the side of a peanut wouldn't be worth anything. Same here.

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PostPosted: Thu 15 Mar 2012 23:22 
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Lieutenant

Joined: Mon 13 Feb 2012 23:15
Posts: 1055
DeuZerre wrote:
So, if I don't agree with you, my argument has no real value.


That is not what I said. If you haven't tried the units in question your argument has no value. Some of them are clearly better than others, in fact so much better that they obsolete other units completely. I've also stated my want list pretty clearly earlier.

This is evolving into a shouting match, and I won't take part in it.

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PostPosted: Thu 15 Mar 2012 23:38 
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Joined: Mon 27 Feb 2012 22:17
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Agreed on the stop of the shouting match. Sorry about that :?

I, however, repeatedly showed that I had tried them all. I only have 50 or so stars needed to have all units in the game. I know what I'm talking about, both on receiving and emitter side. I even tried units I considered rubbish stats-wise, because it doesn't always correctly represents the battle "feel". I've had my opinion changed on many units as I learnt to play, and I still do learn. But I have thoroughly tested artillery, as an offensive tool (Stunning positions before attack), a defensive tool (countering attacks), a scaring tool and an assassination tool. My opinion, after all those tests, is that they are not overpowered, most artillery is undepowered for its price on regular settings, they have varied roles, strenghs and weaknesses, reasons to use them. All are valid and possible to counter.

Some are cost-worthy, which makes them OP compared to the others (Smerch mainly. Buratino is a niche weapon anyway. AuF1 shoots so fast that the if target is already dead on the first shot but you have two other shots still in flight.).

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PostPosted: Fri 16 Mar 2012 00:21 
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Corporal

Joined: Thu 23 Feb 2012 08:52
Posts: 33
When someone on a team spams them they are overpowered regardless of how spread out your units are. All units seems to get stunned when someone is firing 9 arty or rockets on your position, then the other team scouts come in and wipe you out. Arty ruined this game that's why you can't find a ranked game and multiple player matches are dwindling. When is the multiple AI patch coming out so we don't have to put up with the crap online anymore and can play the game alone?


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PostPosted: Fri 16 Mar 2012 00:29 
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Sergeant

Joined: Sun 4 Mar 2012 14:21
Posts: 59
ruselover wrote:
When someone on a team spams them they are overpowered regardless of how spread out your units are. All units seems to get stunned when someone is firing 9 arty or rockets on your position, then the other team scouts come in and wipe you out. Arty ruined this game that's why you can't find a ranked game and multiple player matches are dwindling. When is the multiple AI patch coming out so we don't have to put up with the crap online anymore and can play the game alone?

INB4 AI arty spam :o


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PostPosted: Fri 16 Mar 2012 01:41 
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Master Sergeant

Joined: Thu 16 Feb 2012 17:16
Posts: 196
ruselover wrote:
When someone on a team spams them they are overpowered regardless of how spread out your units are. All units seems to get stunned when someone is firing 9 arty or rockets on your position, then the other team scouts come in and wipe you out. Arty ruined this game that's why you can't find a ranked game and multiple player matches are dwindling. When is the multiple AI patch coming out so we don't have to put up with the crap online anymore and can play the game alone?

It's easy to find a 1v1 ranked game up until about 1am GMT ...


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PostPosted: Fri 16 Mar 2012 06:18 
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Sergeant Major of the Army

Joined: Wed 25 Jan 2012 12:37
Posts: 355
ruselover wrote:
Arty ruined this game that's why you can't find a ranked game and multiple player matches are dwindling.


the game isn't ruined and you have nowhere near the knowledge required to assert that a change in numbers is primarily due to arty.

ruselover wrote:
When is the multiple AI patch coming out so we don't have to put up with the crap online anymore and can play the game alone?


your little crutch for being shit (or playing stupid settings) will be ready when it'd done. have some patience.


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PostPosted: Fri 16 Mar 2012 06:46 
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Sergeant First-Class

Joined: Sat 30 Jul 2011 13:17
Posts: 123
I would love it if the AI only used arty spam and arty bunker tactics after the patch :lol:


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PostPosted: Fri 16 Mar 2012 10:48 
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Chief Warrant Officer

Joined: Thu 30 Jun 2011 15:12
Posts: 616
SupComFan wrote:
ruselover wrote:
Arty ruined this game that's why you can't find a ranked game and multiple player matches are dwindling.


the game isn't ruined and you have nowhere near the knowledge required to assert that a change in numbers is primarily due to arty.


It's true that no one can conclusively prove it, but there's plenty of anecdotal evidence that this is what has happened. I've also read about many people not recommending the game to their clan etc due to the rocket issues.


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