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 Post subject: Re: WoN - War of Nations
PostPosted: Wed 14 Mar 2012 14:20 
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Joined: Mon 27 Feb 2012 22:17
Posts: 5750
Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
This is it. All decks available.

- All factions Helo: Check.
- All tanks unlocked: Check.

THinks left to unlock:
- 4 crappy USSR Vehicles
- 5 crappy USSR AA
- 1 USA (with double in UK deck) artillery
- Several crappy (lower verions) US and FR infantry
- Two US and two USSR weak reco
- Command helicopters

For a total of 55 stars (upgrades included) still needed, and only 15 in NATO.

So, again, if you need me...

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 Post subject: Re: WoN - War of Nations
PostPosted: Wed 14 Mar 2012 15:19 
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Joined: Sun 26 Feb 2012 18:52
Posts: 3602
Location: Ottawa, Canada
Commanders
PM sent to all primary commanders. If you didn't get it, PM me ASAP and I'll resend...


Notice to all back-up commanders
The first battle will start at 8:15(GMT/UTC) and will run for 60 minutes followed by a 5-10 minute break. If you want to participate in the second battle, please make sure you are in TS at around 9:15. Please do not join a channel with the WP/NATO players as they might still be in the thick of battle. Just wait in another channel until I come talk to you.

TS3: 78.157.97.10:25210

As we cannot guarantee slots/decks or even free spots, please understand that you may not get a spot or if you do, a spot where you have a complete deck.

General
As we're moving to the planning/strategy phase, this thread may get quiet but rest assured that PMs are being exchanged at a furious rate. Good sportsmanship will also be expected from both sides not to divulge any details of their team's strategy to the other side.


As always, if you have any questions, please feel free to PM or post.

More to come...


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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 01:21 
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Joined: Tue 21 Feb 2012 14:34
Posts: 87
Had my first game with a "one nation only" deck tonight. Was an accident, actually. I had tested my France deck against the AI and hadn't noticed that it was now my active deck. In a 2vs2 that was a nasty surprise, apologies to my team mate! ;-) Anyway, we managed a draw and I even had more kills than casualties, thanks to the brave (and cheap) french infantry. :-D


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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 01:24 
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[quote="Butschi"]Had my first game with a "one nation only" deck tonight....quote]


Cool! I was pleasantly surprised by the French deck. It's not my style of play but in the hands of a aggressive commander that is good at bounding, it might be the best...really fun to use...

You'll get your chance soon I hope!


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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 01:49 
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Joined: Fri 9 Mar 2012 19:24
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Excellent infantry and a cavalry-style mechanized force - pretty interesting set up.


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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 08:21 
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Joined: Mon 27 Feb 2012 22:17
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Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Overall, Each faction can be described like this:

French: Focuses on speed at the expense of armour, with acceptable damage, and good infantry. It is a foil: Attacking at weak points with accuracy for a deadly blow, a quick ability to withdraw, but vulnerable to blunt force.

British: Armour and damage over speed for the tanks, with quick intervention infantry still possible. It is a tower shield: If you attack it with the right tool, it can be shattered, but it will still take a lot of time, and if you attack with the wrong tool, you will eventually tire.

German: A balanced army, with good protection, mobility and damage. It is a sword, versatile and fast, but lacking of excellence in any point.

US: A balanced army capable of every role, overall weak but with some occasional excellent units. It is a spear, mostly a stick, its head can pierce anything.

USSR: It can do everything and anything depending on the deck, either a heavy hammer or a sickle, good from the front but often vulnerable from the sides.

CSSR: Numbers and speed over quality, a mostly infantry based army, relying in the chance or overwhelming the enemy, they are great at countering enemy infantry and armoured targets on their grounds, while unable to do much else.

Poland: Mostly the same as CSSR, but worse.

DDR: With mostly second had USSR units, they have to rely on numbers and reconnaissance, with a few local infantry heavy hitters. It is a mace: Because it doesn't cut doesn't mean it doesn't hurt.

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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 15:38 
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Location: Ottawa, Canada
76 hours until the battle kicks off and the Warsaw Pact commanders are feeling very confidant. Three of the four commanders set the initial battle plan and even ran combat drills.

Genosse is taking overall command over the battle group and after our mighty Russian ally Ikalugin is brought up to speed, we'll be one cohesive fighting force...We're expecting to be eating stakes and drinking Bud after raiding the NATO FOBs.

The true might of the WARSAW PACT will unleashed on the weak capitalist pig-dogs...no mercy will be shown!


Message to the NATO commanders: We hope you are planning!



(DeuZerre: check your PMs!)


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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 17:48 
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Of course, by bud Opus means Budvar, the glorious Czech original budweiser!

State-owned enterprise has not compromised the quality of this beer.


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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 20:09 
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Saw the PM. Answered.

Edit: Where can I have a chat with NATO commanders?

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 Post subject: Re: WoN - War of Nations
PostPosted: Thu 15 Mar 2012 20:20 
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Joined: Fri 24 Feb 2012 15:59
Posts: 93
DeuZerre wrote:
Where can I have a chat with NATO commanders?


-> PM


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