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 Post subject: Outstanding!
PostPosted: Fri 24 Feb 2012 20:48 
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Corporal
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Joined: Fri 24 Feb 2012 19:54
Posts: 29
Location: Fort Riley
I picked this up on Steam on a whim simply because of the Cold War setting. I must say, damned good job to the devs! I'm fairly impressed, that is a hard thing to do considering my military background and my typical level of criticism of mil-themed games. This is one hell of a tactical company/battalion level game of combined arms conventional maneuver warfare. Simply rolling blindly across the maps with your units doesn't cut it here. A proper reconnoiter of the terrain and enemy forces is a must, the need to monitor fuel and ammo consumption, and the proper placement of units to ensure area dominance.

That said, there are fundamental aspects missing that really shouldn't be. The ability to set unit formations and distances to one another, the ability to enable/disable unit RoE's, no unit retreat and or fall back options (i.e. units reversing in place keeping frontal armor and turrets forward etc.), CAS, SEAD, CAP and other support options and a few more are completely absent from the game. Of course the latter, the air support options aren't really necessary, however, the others listed most certainly are. Perhaps some of these can be added in a patch, though I highly doubt it as it would necessitate a re-design of the interface and the inclusion of aspects that weren't part of the initial code to begin with.

All in all, it's a fun game that gets a lot of it right, but still missing key components that are absolutely necessary in a game like this.

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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 00:45 
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Major-General
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Joined: Thu 30 Jun 2011 12:31
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Location: Paris, France.
Thank you ... :D

From your location at Fort Riley and your signature band, may I assume you are or have been serving in the Big Red One?

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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 01:01 
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Joined: Fri 10 Feb 2012 01:32
Posts: 218
I actually think his signature could cause some controversy in the part of the world I am in :P
A very interesting concept..... nationalism taken to a whole new level. Personally I think it is appropriate that you are 100% committed to the country you live in. No baggage, no divided loyalties. <S

I love the game too and am looking forward to the skirmish AIs implementation into multiplayer for a variety of reasons.
He is right about the things he mentions. The more of that realism we have the happier I will be.

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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 01:11 
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Corporal
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Joined: Fri 24 Feb 2012 19:54
Posts: 29
Location: Fort Riley
[EUG]MadMat wrote:
Thank you ... :D

From your location at Fort Riley and your signature band, may I assume you are or have been serving in the Big Red One?


Currently, yes. I am stationed at Fort Riley.

Loving the game! Job well done, gents.

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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 02:30 
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Joined: Fri 24 Feb 2012 19:47
Posts: 16
i'd love to be able to control vechile's reversing with a toggle on the UI or hotkey .


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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 03:45 
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Joined: Sat 27 Aug 2011 00:16
Posts: 90
DetCord wrote:
I picked this up on Steam on a whim simply because of the Cold War setting. I must say, damned good job to the devs! I'm fairly impressed, that is a hard thing to do considering my military background and my typical level of criticism of mil-themed games. This is one hell of a tactical company/battalion level game of combined arms conventional maneuver warfare. Simply rolling blindly across the maps with your units doesn't cut it here. A proper reconnoiter of the terrain and enemy forces is a must, the need to monitor fuel and ammo consumption, and the proper placement of units to ensure area dominance.

That said, there are fundamental aspects missing that really shouldn't be. The ability to set unit formations and distances to one another, the ability to enable/disable unit RoE's, no unit retreat and or fall back options (i.e. units reversing in place keeping frontal armor and turrets forward etc.), CAS, SEAD, CAP and other support options and a few more are completely absent from the game. Of course the latter, the air support options aren't really necessary, however, the others listed most certainly are. Perhaps some of these can be added in a patch, though I highly doubt it as it would necessitate a re-design of the interface and the inclusion of aspects that weren't part of the initial code to begin with.

All in all, it's a fun game that gets a lot of it right, but still missing key components that are absolutely necessary in a game like this.


I felt the same way. Wargame was a breath of fresh air, i was getting tired of the total war series, and i played both company of heroes and world in conflict to death, and i needed something new and unique in the rts genre, and Wargame provided.

Its missing a few elements yes, and like you said the elements it does have were done right. When it comes to ROE the game does allow you to order your units to hold fire/select which weapons to disable, it does how ever lack a return fire only feature but its nothing major, formations would be nice yes and even the ability to spread out, but for me whats more imporant is the ability to set your units facing (thankfully when ever an enemy unit is spotted they do it automatically).

But so far i have spent 20+ hours in the game, some of these being in the beta, and the rest in the campaign.


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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 03:58 
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Joined: Wed 22 Feb 2012 21:08
Posts: 141
Ill add my Kudos.

I've been an avid table top war-gamer for a very long time now, over 20 years. Ill admit, Im not a tactical genius, but, I have good technical knowledge. I spend most of my Thursday evenings battling across Napoleonic Europe as the Russians. I do love them Russians. Anyway, from time to time, we will play a micro armour game. Anything from the October war up to wars between really obscure nations, like...Transylvania. I know, we called that battle the Vampire Wars. :P

Anyway, I saw this game on steam and I started looking into it. I'm not on a very large income so I have to weigh each purchase a little more carefully than most people do. After looking into it, I pre-ordered for the chance to play in the beta. Well, I was very pleasantly surprised. Sure, there are things missing you would expect, but, its the most polished game to roll off the presses in some time. I mean, there have been some unmitigatedly disastrous releases...like Rage.

The game plays well and apart from a few unit omissions that should be there, its AWESOME!! I love it and I hope that they keep developing it. WE NEED A GENERAL CHAT LOBBY!!

Anyway, that's my 2 pence.

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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 04:22 
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Joined: Fri 24 Feb 2012 19:54
Posts: 29
Location: Fort Riley
@ jaca & Cmdr_RAinbow_Dash

Agreed. It is certainly lacking in some areas, most importantly aspects such as unit facing, spacing, fall-back options, visual pathing (I'd like a arrow and route displayed for them for "exactness" once clicked), formations, way-points are something I'd love to see included, and a few more. That said, I haven't ever been this engrossed in a RTS... ever. I play everything out there. FPS', mil-sims, tactical and strategic level war-games such as The Operational Art of War and Highway to the Reich and honestly, I've probably spent more time planning and executing operations in W:EE then I ever did in Gary Grigsby's War in the East or the Combat Mission series.

Also, it looks like it's sold well. Hopefully they've returned their investment and then some.

http://store.steampowered.com/stats/

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 Post subject: Re: Outstanding!
PostPosted: Sat 25 Feb 2012 16:30 
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Joined: Sat 27 Aug 2011 00:16
Posts: 90
Seems like it, not bad when its got to compete with titans like the total war series, sup comm and coh, hopefully with the addition of mod tools, the player base will grow (A good example of this is arma).


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 Post subject: Re: Outstanding!
PostPosted: Sun 26 Feb 2012 04:45 
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Corporal
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Joined: Fri 24 Feb 2012 19:54
Posts: 29
Location: Fort Riley
jaca42 wrote:
Seems like it, not bad when its got to compete with titans like the total war series, sup comm and coh, hopefully with the addition of mod tools, the player base will grow (A good example of this is arma).


ArmA is my primary game, has been since Operation Flashpoint, the real one and not that garbage clone Codemasters have tried to pass off. I have and continue to produce addons and mods for that game however, the developers (BIS) are extremely active within the community, and have released the dev suite to the community with every game they've produced. Is Eugen going to release a tool set? Has anyone heard any news concerning it?

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