[EUG]MadMat wrote:Thank you ...
From your location at Fort Riley and your signature band, may I assume you are or have been serving in the Big Red One?
DetCord wrote:I picked this up on Steam on a whim simply because of the Cold War setting. I must say, damned good job to the devs! I'm fairly impressed, that is a hard thing to do considering my military background and my typical level of criticism of mil-themed games. This is one hell of a tactical company/battalion level game of combined arms conventional maneuver warfare. Simply rolling blindly across the maps with your units doesn't cut it here. A proper reconnoiter of the terrain and enemy forces is a must, the need to monitor fuel and ammo consumption, and the proper placement of units to ensure area dominance.
That said, there are fundamental aspects missing that really shouldn't be. The ability to set unit formations and distances to one another, the ability to enable/disable unit RoE's, no unit retreat and or fall back options (i.e. units reversing in place keeping frontal armor and turrets forward etc.), CAS, SEAD, CAP and other support options and a few more are completely absent from the game. Of course the latter, the air support options aren't really necessary, however, the others listed most certainly are. Perhaps some of these can be added in a patch, though I highly doubt it as it would necessitate a re-design of the interface and the inclusion of aspects that weren't part of the initial code to begin with.
All in all, it's a fun game that gets a lot of it right, but still missing key components that are absolutely necessary in a game like this.
jaca42 wrote:Seems like it, not bad when its got to compete with titans like the total war series, sup comm and coh, hopefully with the addition of mod tools, the player base will grow (A good example of this is arma).
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