Yeah, this is something i've been meaning to say for a long time. Aside from the fact that the franchise is pretty damn close to my dream RTS come true, think for a minute about what Eugen has pulled off in less than a year :
- A pretty good, original (implying financial risk right from the start) game for a reasonable price,
- Based on community input, 4 free DLCs, and maybe more to come,
- Consistent bug-fixing, with numerous minor patches,
- A Mac version announced, for the approximately 4 Mac-only RTS players on the planet,
- Full touch compatibility, for the even smaller player base that will play without mouse or keyboard,
This would be pretty good for any game from any dev. But then they went on and decided to make a new, presumably even better game.
Not bad at all for a studio of less than 50 people.
Now, if you go on the main site, the last ranked player is #15 988. That's an estimated total user base of 30K players, tops. Even assuming everyone paid full price, the amount of money they made is certainly not enough to pay for expenses.
I think all of this shows passion above greed, a trait that is very, very rare in today's PC gaming community.
I think the continued support against all odds even shows some degree of unaltered philanthropy.
I'm not blind to the game's defects. All of us here have something bad to say about the game, the morale, the ATGMs, bushes are overpowered, the spam, the blob, the rush, whatever. Yet, we continue to play, release after release, because we find in this game something that doesn't exists elsewhere. Paraphrasing what someone else said on this forum : "How does W:EE compares to other contemporary RTS ?" "It's better.".
When I rank my favourite game developers (yes I'm a lonely man shut up already), Eugen is right there on the top, tied with Valve.
So yeah, thank you Eugen for a job damn well done. And thank you Focus for supporting them.
Croche et Tient