NEWACE wrote:
New victory conditions for the game: When a group has more areas under its control, 15-minute countdown begins, if the opposing team fails to reverse the situation, or is unable to have the same number of zones under its control, the game will be won by the group with the highest number of areas under its control.
The timer is reset when the situation is reversed, or if the groups have the same number of controlled areas.
What about the value of the areas ? It's seems unfair to lose if two 5 points areas are under your control and three 1 point are controlled by your opponent. The selling of vehicles sounds like a good idea, empty trucks and APCs are nearly useless on the battlefield, and transport helos are worse once they have unloaded the troops.
I would like to know the exact amount of ammo instead of the
LOW AMMO panel. Sometimes it's annoying, for exemple when you don't know if you have 1 or 3 ATGM left while a pair of T-55 is coming.
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