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 Post subject: Re: Suggestions
PostPosted: Wed 22 Feb 2012 22:05 
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Joined: Mon 13 Feb 2012 07:40
Posts: 1043
Not realistic at all. Match just finished quickly. But easier just show end screen after 10 minutes with nuke and "Game over".

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 Post subject: Re: Suggestions
PostPosted: Wed 22 Feb 2012 23:27 
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Joined: Thu 30 Jun 2011 19:55
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Location: Canada
Might as well model a gigantic fuel can that dumps gasoline all over the map followed by a giant light match being dropped.

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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 01:21 
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Sergeant First-Class

Joined: Thu 23 Feb 2012 01:18
Posts: 136
i suggest that When a units takes damage and is near a supply or repair unit, there should be a delay between when it takes damage, and when it repairs.

Its really stupid when you damage a unit and almost kill it but it just almost instantly repairs.


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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 02:15 
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Sergeant Major of the Army
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Joined: Wed 15 Feb 2012 08:40
Posts: 357
Location: Norway
W:EE needs chatrooms, being able to communicate with non-friends only when in the same host/server and aftermatch is not enough.

Anyone running an IRC channel for this?

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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 02:48 
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Joined: Thu 17 Nov 2011 01:53
Posts: 2523
Conman50 wrote:
i suggest that When a units takes damage and is near a supply or repair unit, there should be a delay between when it takes damage, and when it repairs.

Its really stupid when you damage a unit and almost kill it but it just almost instantly repairs.


Agreed absolutely with this.

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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 10:25 
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Corporal

Joined: Sun 12 Feb 2012 16:02
Posts: 40
Gronank wrote:
Smellyglove wrote:
Selecting multiple units:

What annoys me a whole lot is when I select multiple units (or multiple groups of units) and I click one of them, I lose the selection of the rest.

Example: I select the units on screen, and I want to do a "you go there, you go there and you go over there"-operation. But it stops with the first "you go there", since I have to re-select the rest of the units.

I would like it to be so you can select a whole bunch of units, and when you click one of the icons at the bottom of the screen, it gets highlited and selected, withouth deselecting the other units. This way it's just click next icon and give next command. Way easier to manage your troops.

Wouldn't be easier to just place all your units in control group 1 (ctrl+1 to define, 1 to select), and just continously select the group again after each time you given an order?


Hmm.. It wouldn't be the same.

Two scouts, you go there, and you there. Next, a couple of tanks, next AA etc etc... Don't want to have to make new control groups all the time..

just select the units you want to organize, and "sub-select" units within that selection by clicking their icon at the bottom..

Basically like it is in Company of Heroes.


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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 10:34 
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Specialist

Joined: Fri 17 Feb 2012 14:44
Posts: 15
Would it be possible to have unit accuracy upgrades reflected in the stats or 'info' when a unit is a vet?

Don't think that's currently the case, but i could be wrong. Also, would it be possible to have a block on chat? certain whiners annoy me and with no way of blocking them you have to put up with it.


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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 12:42 
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Sergeant

Joined: Sat 11 Feb 2012 11:49
Posts: 54
Smellyglove wrote:
Gronank wrote:
Smellyglove wrote:
Selecting multiple units:

What annoys me a whole lot is when I select multiple units (or multiple groups of units) and I click one of them, I lose the selection of the rest.

Example: I select the units on screen, and I want to do a "you go there, you go there and you go over there"-operation. But it stops with the first "you go there", since I have to re-select the rest of the units.

I would like it to be so you can select a whole bunch of units, and when you click one of the icons at the bottom of the screen, it gets highlited and selected, withouth deselecting the other units. This way it's just click next icon and give next command. Way easier to manage your troops.

Wouldn't be easier to just place all your units in control group 1 (ctrl+1 to define, 1 to select), and just continously select the group again after each time you given an order?


Hmm.. It wouldn't be the same.

Two scouts, you go there, and you there. Next, a couple of tanks, next AA etc etc... Don't want to have to make new control groups all the time..

just select the units you want to organize, and "sub-select" units within that selection by clicking their icon at the bottom..

Basically like it is in Company of Heroes.


I am not sure how much the devs are listening to this and deciding whether to implement these suggestions but some of these would change the game from a very good game to a classic game. I really hope they are paying attention to this discussion.


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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 12:45 
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Sergeant

Joined: Sat 11 Feb 2012 11:49
Posts: 54
Regarding this thread

viewtopic.php?f=11&t=1988

Can I suggest that you implement a League of Legends style solution, basically when a game has ended you have an option to report anyone who played, with a report and details. They then do go further with auto handling of people who disconnect and go afk frequently and further they allow the high level people in the community to vote on whether the report was valid but with an online community it is better to make it easier and particularly as you could make it so the reply was auto saved if a report is generated.


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 Post subject: Re: Suggestions
PostPosted: Thu 23 Feb 2012 20:39 
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Master Sergeant

Joined: Thu 19 Jan 2012 16:53
Posts: 167
Location: Jackson, MS
Now having played the full version, I'd like to have the ability to select the AI's deck in 1v1 solo, and the upcoming multi v AI mode.

Also the ability to pause and issue orders during skirmish games. We can command large units if we wish, but it is very difficult. Lastly is there no saving replays of skirmish or campaign battles? If not there needs to be.

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