With infantry you get the infantry plus the vehicle they arrive in.
Personally I love speed over armor, so I tend to use Aircav. if you call in a black hawk with rifleman, after dropping off the rifle man, you have a helicopter that's clogging up the map.
normally to do aircav susses-fully you need about 10 birds. witch is a good amount of room on the map. Specially since the Nato transport helicopters don't have any guns on them.
What I'm going to suggest is for this issue but I think it could be stretched out a lot farther.
Give units a RTB feature.
After ordering the Unit to RTB, it will leave the battlefield via the closes entry zone
•This will put the unit back in to your deck and repair/refuel/rearm it.
•You will be refunded half of the price of the unit. Say you send a Abrams(100 points) back to base, you will get 50
points. Giving the player a way to get points faster in the case of an emergency. You prepare for a tank battle but find your self facing Mi24s. You can RTB your units and buy AA.
•There will be a count down for when that specific unit can be called back in.
so you can't just send a Abrams out of the battle threw Charlie and then call it back in immediately threw Bravo.
If you have 1 Abrams in the battle, and 0 in your deck. Once the Abrams RTB it can't be called back in for 30 sec or so.
If you have 1 Abrams in the battle and 1 in your deck, Then you send that Abrams that is in the battle back to base, you can still call another Abrams in since you do have 2nd one in your deck.
i think, there would be a couple of problems, arty spammers after waste all fobs and run out of ammo could sell all the arty pieces and get a big amount of points to build a nice army when the battle is stuck due to the few supplies remaining.
the time to get that unit back to the battle after going to base would be about 1 minute, because you could go to a base in the very right flank and in 30 secs appear in the very left flank to join your mates in the incoming battle.
Also you could just sell all of your units to avoid looses and points for the enemy.
And is even not fair enough that a Arty player when is about to be hunted by some tanks, sell all his arty units and buy some atack helos.
with the points back, i think it should be by percentage, where if you "sell" your unit completely new and full of fuel and armor it would give you back the 75% of original price
the ammo and fuel will be a 25%
the health will be another 25%
so if you spend ammo and fuel the percentage of price will be decreasing
if you get out of ammo and nearly fuel too the you will get back the 50% of the original price
if you get very damaged (+/-10% HP) but have full ammo and fuel also you will get back the 50%
if you get very damaged and also out of ammo and fuel you only will get back the 25% of the original price
of coursethe percentage will be decreasing or increasing depending of the unit status.
if you get slighty damaged and have half of supplies for example you will get the 75% of the original price but less half health would be -12,5% and half ammo and half fuel another 12,5%= 25% between both (ammo/fuel and HP) then, the price will be 75% less 25% = 50% of the original price.
so you couldnt sell 4 very damaged and empty tanks to quickly buy 2 (50% you suggested)new ones, you probably could buy 1 (25%)but if you sell them completely new you could buy 3 (75%) to may be going to the other side of the map but waiting at least 1 minute to be fair with other players
also this feature you have suggested would need a vet system like the one i suggested some pages back, to don't loose your vetted unit you're going to send to base
If both sides are screaming OP, the game is balanced