Conman50 wrote:My friend came up with this idea to have flares but not the way most people think of.
"So I've noticed in my few weeks playing wargame that helicopters are destroyed much too easily. Often when I play I send my helicopter to attack a unit, go micro some tanks across the map and come back to find my helicopter dead in a split second. The amount of micro managing that the helicopters demand in wargame is just overwhelming. The heli gets no second chance when there is AA present.
second. The amount of micro managing that the helicopters demand in wargame is just overwhelming. The heli gets no second chance when there is AA present. I suggest a flare mechanism where when the helicopter gets locked by missile AA, flares pop and essentially veers off heatseekers temporarily. When this happens, the siren goes off alerting the player that their helicopters are in danger and are being targeted by enemy AA. This allows the player to react and bring the helicopters to safety. The catch is that this flare mechanism only works once per resupply. If the helicopter remains where it is, it will not keeping popping flares. This is just a general idea/concept.Specifics regarding balancing and effects could be worked out later. I just think the helicopters arenerfed way too much in this game"
it's a cool idea, but already has been suggested even i think is in the first post as accepted suggestion.
Provide 'facing' ability for units
Have the ability to spread out a platoon but retain the group (as opposed to splitting and doing it manually)
Allow first-person control of any vehicle (move, fire, etc.) and the rest of the units in the squad will follow target and act in support like they normally do
An indication of where a unit (own and allied) is going to go when you mouse over it (light arrow)
The ability to set basic formations for units (wedge, line, column, box)
Ability to set a unit's weapons to more than just On/Off (return-fire, fire at 50% range)
The ability to force a group of units to travel at the same speed
A better way to select specific units from a bunch of units
Better Helo controls (land, hover-low, hover-high) so they actually do what you ask them to do
Have a simple slow-medium-fast speed control for units
Fast-roping ability for Special Forces (faster unload speed)
Increase load/unload speeds for higher ranked units
Smoke rounds for arty and smoke generators for MBTs and some vehicles
Flares/illumination rounds (if a night mode is introduced)
Add the swim ability to units that could do this in the real world
Recon units (or all units) have a field of view hotkey
Infantry can "fortify" and quickly dig a basic trench/foxhole
A way to select the size of an arty salvo (maybe by percentage?)
Heavy-lift choppers can sling light/med vehicles
Add in paratroopers that can actually parachute (would require planes though)
High-value choppers should have countermeasures
BTW any one can tell me why sometimes when im just editing the post, I duplicate it?