Something to fix...
Well i have noticed that in every MG and Autocannon the real ammo is much less than we think, we see 1000rounds on FAV for example but while it shoot 2-3 rounds the ammo decreases 10 rounds same with autocannons decreasing 5 by 5 when they really shoot 2 or 3 times. Even i think also happens with infantry rifles.
Now i understand why MG's and autocannons run out of ammo soon.
Btw, some helos freezes the aiming circle while they are reloading the next bullets burst and nothing happens, it doesn't fire and unless you disable the weapon or move, it hold and keep facing the enemy doing nothing.
Sometimes helos go rolling along the map when you just order it to "come here".
Plz a real water effects, when a shell falls into water it explodes like in ground, helos crash like in ground.
SAMs hits ground units if they cross on the missile way but missile is above them so... why? 2D path?
I know that sometimes if you have infantry or light vehilces under helos, when SAMs hits the helo those units also die but i didn't know that they can kill on the way to the helo like a hyper fast ATGM.
i had 2 chaparral, on the north there were a whole enemy army at 3000m but i bit more further there were 2 hinds, the chaparrals started to fire their missiles but none of them arrived to the target, about 6 missiles hit ground units placed in straight line between the chaparrals and the hinds, they killed 3 T-62 obr1975 and some recons, the other 2 missiles just missed.
Why Vetted units by XP in combat give points to enemy if destroyed, like if you would have purchased it vetted?
i noticed when i had a AMX10RC which i paid for it 60, got Vet lvl 2 and when the enemy killed it was 75pts
i have seen many times when i destroy enemy stuff that i don't get the basic points they cost, i thought that was because they purchased them vetted but... who purchase vetted mlrs, i killed one which gave me about 215pts(i dont remember the exact amount of points)and should be 4 vet. is a disadvantage for good players who get vetted units in combat
Well, anything requiring development is a no-go at this stage ...
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