It is currently Wed 19 Jun 2013 21:11

All times are UTC [ DST ]




Post new topic Reply to topic  [ 1212 posts ]  Go to page Previous  1 ... 53, 54, 55, 56, 57, 58, 59 ... 122  Next
Author Message
 Post subject: Re: Suggestions
PostPosted: Sun 18 Mar 2012 11:45 
Offline
Specialist

Joined: Tue 13 Mar 2012 16:57
Posts: 13
Don't know if already on the board, but an observer mod (like in starcraft) would be very benefic to the competition and for more friendly gaming (casting...).


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Sun 18 Mar 2012 23:24 
Offline
Sergeant First-Class

Joined: Sun 18 Mar 2012 23:13
Posts: 123
they gotta do something about the maps imo. i'd even pay 5-10€ for a dlc to get some more variety.

add more terrain types for maps:
- grass (default)
- bog
- wasteland
- beach/sand
- urban asphalt
- rock
- snow

add a dynamic weather system to all maps:
- when it's raining, all your ground vehicles will drive slower and are more likely to get stuck in mud
- when it's foggy, the units' visibility range will be decreased tremendously
- when it's a snowy map, all units will travel slower and ground vehicles may sometimes slide on the slippery ground, being unable to maneuver for some seconds


thx!

_________________
Image
EUGEN i want this^ in the game. please think about adding tactical nuke artillery as new units in wargame european escalation....kkthxbai


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Mon 19 Mar 2012 01:33 
Offline
Warrant Officer
User avatar

Joined: Wed 15 Feb 2012 08:40
Posts: 401
Location: Norway
Artillery fire showing up on the minimap.

Ability to search for a ranked game as 'random', thus allowing you to join in with anyone looking for a game.
It doesn't matter to me wether I'm NATO or PACT so it would be a welcome feature. And it would definitely cut down on time spent swapping between the two because of the current akward system.

More oomph in the sound department, sounds are a bit flimsy and weak as is.

Formations when moving units.

Ability to save and share decks.

Find a way to make more people want playing ranked. More stars, more XP or something..
It sucks to play the same guy 4 times in a row because so few people do ranked instead of unranked. EUGEN, dangle a carrot infront of your gamers!

_________________
Image


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Mon 19 Mar 2012 05:32 
Offline
Specialist

Joined: Thu 8 Mar 2012 13:03
Posts: 17
:geek:
I would love to have the ability to remove the Icons and the colours when the units are hiding...

A combination of keyboard buttons would be okay..
Many people have these keyboards today that have extra keys (G1 to G12 keys) That can have a combination of keys in each...

Then we could make cartoons about it...
And stuff..

It would be totally blowing the lid.. :shock:


Last edited by Thomaski on Mon 19 Mar 2012 18:41, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Mon 19 Mar 2012 05:49 
Offline
General
User avatar

Joined: Mon 27 Feb 2012 22:17
Posts: 5772
Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
- Command vehicles for all nations. Even crappy ones, I don't care.
- Increased (slightly) range of flamethrowers so they can actually be effective in woods (They only work against units marching at your flamer unit), but maybe reduce the efficiency. For now, they cost a lot for a unit that can be destroyed by what it is supposed to be efficient against in most situations. Special forces are more efficient at taking out infantry.

_________________
"Rocks are OP. Paper is fine" signed: Scissors
Image
Image


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Mon 19 Mar 2012 12:39 
Offline
Private First-Class

Joined: Fri 10 Feb 2012 11:30
Posts: 8
I didnt read anything here, just:

give artillery an option to fire uncorrected shots, because there are many instances where you need to fire fast not wait and when you need dispersion over area, which is when you are forced to use corrected shooting, which is completely counterproductive.

ALSO, the automatic spawning from points that are faster to get from ... especially in 4v4 when you dont think that your units will spawn and it happened many times that I couldnt find my units, or I wasnt aware that our lpayer captured a point, I got my units spawned from where I didnt want them, because not it is very easy to lose you units to campers, it makes it all sometimes really chaotic


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Mon 19 Mar 2012 13:35 
Offline
Major
User avatar

Joined: Tue 13 Mar 2012 20:27
Posts: 1756
DeuZerre wrote:
- Increased (slightly) range of flamethrowers so they can actually be effective in woods (They only work against units marching at your flamer unit), but maybe reduce the efficiency. For now, they cost a lot for a unit that can be destroyed by what it is supposed to be efficient against in most situations. Special forces are more efficient at taking out infantry.

Regular infantry have AT weapons effective out to about 700m (half that if they have AT grenades). The flame tanks have a range of 1000m.... how is it not useful?

_________________
Support better and more accurate aircraft loadouts.

If you have trouble viewing videos on YouTube because they are blocked in your country, try using this proxy service.


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Mon 19 Mar 2012 17:41 
Offline
Private

Joined: Mon 19 Mar 2012 17:37
Posts: 1
I would like to see a resupply of FOBs as a purchase in the LOG category.

Clicking that costs 1000 or 2000 or whatever an appropriate cost should be, then you click on the FOB to be resupplied. This happens via convoy of ally trucks that fast move up the road to it.

This forces players to secure the supply routes to their rear, as well.

To simulate airborne ops, helo-resupply could be offered at a higher price, and hopefully they don't get shot down en route.


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Tue 20 Mar 2012 00:42 
Offline
Sergeant Major
User avatar

Joined: Fri 10 Feb 2012 08:10
Posts: 256
Location: 142nd Fighter Wing - Oregon
We really need the following feature for better team management:
When you have a group of units in a "Ctrl group" (hold control and press a number) you should be able to see each units health instead of just a picture of the unit with no information.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Suggestions
PostPosted: Tue 20 Mar 2012 03:01 
Offline
Corporal
User avatar

Joined: Wed 15 Feb 2012 23:46
Posts: 41
is there going to be a reponse to these? Other than OP putting up on the list in the first post? Maybe a Dev response sating their views on why.why not they would/would not decide to try to implement?

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1212 posts ]  Go to page Previous  1 ... 53, 54, 55, 56, 57, 58, 59 ... 122  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: miniongames2 and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group