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 Post subject: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 19:56 
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Sergeant Major of the Army

Joined: Tue 29 May 2012 19:54
Posts: 381
I had several games now where i tried rolands (since chaparals just die whenever the artillery even thinks about them) and noticed, that their aiming takes much longer than that of the 50 pts spam-copter of OPact. Also the OPact helis ATGMs seem to have virtually the same range as the Rolands.
Since Rolands are the only real AA for Nato (since Autocannons are a joke vs helis), it requires a huge buff or drastic pt cost reduction.
I recommend at least the range of Tunguska rockets and a faster aiming.

Or just implement frecking Jetplanes into this game to make an end of the unrealistic and most r3tarded helispam.
Low Pt games especially are infested with heli spammers. This destroys a basically stunning gaming experience.


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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:10 
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Warrant Officer

Joined: Thu 15 Mar 2012 16:56
Posts: 467
if u can't defeat a pact helo spam u cannot play this game
it is one of the easiest things to counter and can be done so with a half decent aa set up
what i use is 2 chaps 2 rolands and 2 pivads with my main force which gives me three stages of protection long range mid range and close range
if those spam helos enter within the range of my pivads they get torn apart


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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:16 
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Do you most often find yourself having to deal with singular groups of helicopters, or big clusters of them? If you deal with the big clusters, use autocannons, they have better damage potential in big groups.

But, remember, the ATGM aim time was decreased during the last patch, that's for every ATGM helicopter as well as ground unit.

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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:21 
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Sergeant Major of the Army

Joined: Tue 29 May 2012 19:54
Posts: 381
Also I dont see your points here.
Who care for heli spam? Your low level gaming experience is obviously the topic here.
I talk about massive tactical use of helis, where nato AA seems to be just useless, even when u "ambush" helis with it (!).
I often just go for masses of NATO AA helis, but that can be annoying and does not feel "right".

I know, Tunguska also has its issues, but the range is so important for AA units.
Also its risky to go on massive AA, and even leaving pts in reserve does not mean your reinforcmenets come in time to be effective.

So, this is not a discussion anyway, I just wanted to make my point and since EUGEN wont do anything usefull anyway I just wait for the Modding tools.

@Boogie Van: pff, autocannos are like paintball guns vs some ghetto badass with a knife. Honestly, even the uber Luchs needs forever to get even one OPact heli down. Even two Luchs need their time. AA guns are only worthy in real masses vs single enemy helis. And skilled Heli users wont bother about some Autocannons.

I know ATGM time was reduced, that is what I am talking about. I just wonder if AA missiles might not be affected by that... or some other issues came up here.


Last edited by OpusTheFowl on Mon 9 Jul 2012 20:40, edited 1 time in total.
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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:21 
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Joined: Sat 2 Jul 2011 17:00
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I think the Roland is just fine and has ever been. It shoots two missiles at once, therefore being able to take out a Pact chopper within one "shot". Havocs may be a bit nastier post patch but I can't imagine how one can struggle with Mi-24A. Did you ever try them? They are horrible.

Quote:
Honestly, even the uber Luchs needs forever to get even one OPact heli down. Even two Luchs need their time. AA guns are only worthy in real masses vs single enemy helis. And skilled Heli users wont bother about some Autocannons.


Since when do Luchs count as AA? Try some serious AAA, like the Gepard A1. They can come pretty handy.

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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:25 
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Sergeant Major of the Army

Joined: Tue 29 May 2012 19:54
Posts: 381
Oliver wrote:
I think the Roland is just fine and has ever been. It shoots two missiles at once, therefore being able to take out a Pact chopper withing one "shot". Havocs may be a bit nastier post patch but I can't imagine how one can struggle with Mi-24A. Did you ever try them? They are horrible.


Really, honestly, you must have played vs total heli noobs only.
I dont say I am superpro in this game and I am too aggressive to play always super smart, but I tried Rolands so very often now and in so different ways, I just cant understand how anybody can find something good with them. Without a chaparall for opening fire first, rolands are just waste of points (and chaps are dead so very fast).

The AA was my first reason for switching ot OPact (pre Patch) and even now, after the patch where I bit by bit see the NATO advantages, i miss the 10/10 OPact AA so much.


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Since when do Luchs count as AA? Try some serious AAA, like the Gepard A1. They can come pretty handy.

Ofc i tried. Gepard A1 was my first choice very long time. But its too expensive and worthless vs at least a decent heli user. And buying more than 2 of them is just like kicking pts off into the garbage can.
I sometimes take one Gepard with me, but only to worry or maybe stun closing helis when hiding in woods or sth.

One strange thing is, that even noobs or high-level losers seem to be decent or even good with their helicopters. I barley see idiots who virtually fly on top of the enemy units.


Last edited by Major Snails on Mon 9 Jul 2012 20:29, edited 1 time in total.

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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:28 
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Hell, I've been killing Havocs with Bradleys and getting frustrated with the aiming time; how're you having issues with Rolands of all things?

I just don't quite comprehend this.

If it's really an issue, pair them off with another SAM, like the Chap.

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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:32 
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Sergeant Major of the Army

Joined: Tue 29 May 2012 19:54
Posts: 381
Boogie Van wrote:
Hell, I've been killing Havocs with Bradleys and getting frustrated with the aiming time; how're you having issues with Rolands of all things?

I just don't quite comprehend this.

If it's really an issue, pair them off with another SAM, like the Chap.


Blabla, I ve killed T80Us with VABs. I killed Havos with armoured Supply trucks. I even killed a CV with another CV. But what does that matter? I talk in general here. And in general, after many games, I get the feeling that NATO AA is ridiculously bad vs all armoured OPact helis.
Ofc I can still handle that . Its not that my army is entirely extinguished by Havocs or sth. But working with the NATO AA options is one hell of a job and just annoying, while with pact its just super relaxed and often very self sustaining.


Last edited by OpusTheFowl on Mon 9 Jul 2012 20:34, edited 1 time in total.
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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:33 
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Joined: Sat 2 Jul 2011 17:00
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Location: Vienna, Austria
Major Snails wrote:
Boogie Van wrote:
Hell, I've been killing Havocs with Bradleys and getting frustrated with the aiming time; how're you having issues with Rolands of all things?

I just don't quite comprehend this.

If it's really an issue, pair them off with another SAM, like the Chap.


Blabla, I ve killed T80Us with VABs. I killed Havos with armoured Supply trucks. I even killed a CV with another CV. But what does that matter? I talk in general here. And in general, after many games, I get the feeling that NATO AA is ridiculously bad vs all armoured OPact helis.
Ofc I can still handle that . Its not that my army is entirely extinguished by Havocs or sth. But working with the NATO AA options is one hell of a job and just annoying, while with pact its just super relaxed and often very self sustaining.


Indeed, and that's the point of it.


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 Post subject: Re: Roland Aiming time??
PostPosted: Mon 9 Jul 2012 20:35 
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Corporal
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Joined: Tue 6 Mar 2012 17:50
Posts: 47
Chapparels have HUGE range. 4200m.

Also, they're cheap! 70 pts for a vet 5, I think!

Infantry can carry AA missiles, too! Have you tried Stingers in an ambush setup?


Last edited by jackmccrack on Mon 9 Jul 2012 20:39, edited 1 time in total.

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